blue mage spell learning

Very situational. You could also do this as a synced run to just past the first boss, where the first Page 64 mob appears. Effect ends upon reuse. I've seen a video of a BLU using grudge, thermal pulse, and charged whisker, along with sanguine blade to solo Shinryu with a Primeval Brew. You could always use +10 Acc for your physical spells, and the spells it uses are useful. However, the spikes don't last very long, and most of the time, you're going to not want to get hit, you could be subbing /NIN for utsusemi shadows, or /THF for Sneak Attack and using Zephyr Mantle for blink. The only time you would want to use it, (NM mobs) there are other jobs you can count on to do any of those enfeebles for far less MP that'll stick longer. Now if a spell doesn't completely connect, if only one hit of Bludgeon connects, the mob gets back 10 TP instead of 30 TP. The ones with actual status effects on them? Stronger than Digest, Osmosis, and Blood Saber Ineffective against undead. I have no idea how much, but it does give a nice pure damage increase even if the spell has TP modifiers to ACC under chain affinity or something else. It also can be used for the auto-regen trait when combined with sheep song. The Denizen of the Dark mob in Necrologos: The Liminal Ones has it. Chance of successful attack is low. You do NOT have to be hit by the spell to learn it. Increases damage you deal target by 50%. Circle Blade > Mandibular Bite > Induration. It lasts longer than the white magic Haste spell too, though it's slightly less haste. This works exactly like the white magic spell Blink except for one thing. It's not worth it. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. It has defense down (-33% defense), however the additional effect is broken, because the magic accuracy of this spell, and several others are floored; meaning that you cannot get your magic accuracy high enough to land it on anything high level, it can land on very low level things, but nothing that won't be one shot by it. You can learn spells during fights in the Masked Carnivale. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. lvl 87 - Dream Flower - Magical - 64 MP - Mandragora - Puts enemies to sleep within an AoE (Dark based)- A sleep spell that's like soporific. lvl 12 - Battle Dance Physical AoE Damage (Slashing) and Additional Effect: DEX Down This spell can help you decrease accuracy further (though not as well as Sandspin), but the damage isnt stellar, and you dont see a huge change. No idea how potent the effect on this spell is. Only reason you would need to use this spell is if you want to die fast for some reason, like to get tractored somewhere. It's free haste. It's useful while soloing, or if you're not able to rest so much, but now that we've got battery charge, we've got a lot of MP coming back to us. Can pick up at the same time as Rams Voice (33), Dragons Voice (34) and 1000 Needles (36) if you need those. Your party of melees and your mage will love you if you diffusion the party with it. But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). Too bad Saline Coat doesn't make this job trait, saline coat is useful for something like astral flow in dynamis, and maybe set magic defense bonus while using that. Deals lightning damage with a potency of 110 to nearby enemies. There are eleven of these spells currently: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angels Snack, Dragon Force, and Matra Magic. It's modified by magic attack bonus and MND. Do you really want to use that many spell points for clear mind for resting when you could have auto-refresh? This increases your skillchain damage when you're using chain affinity and trying to skillchain, usually your self-skillchains (like Chant Du Cynge + Sinker Drill = Darkness). Great for Almace wielding BLUs. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. Some enemies have resistance to some damage types (slimes are resistant to physical damage), while some are weak against others (pots are weak against blunt damage). They take a lot of MP to cast, but wont do as much damage (also running the risk of being resisted) compared to the MP it cost to cast it. lvl 20 - Blood Drain Magical Steals enemys HP (Dark Damage) This spell pales in comparison to digest. You can also get it from the B-rank hunt target Gyorai Quickstrike in this same zone. It's a strong, though costly SELF only heal. When I used it, I was getting around 20 HP back, less than pollen. . Modified by INT and magic attack bonus. lvl 92 - Water Bomb - Magical - 67 MP - Poroggo (Beastmen) - Inflicts water damage to enemies in an AoE: additional effect silence (Water). Its replaced by Magic Fruit later on. That's a pretty strong DoT. If the leve doesnt appear on the list at first, take another leve and finish it and this one should appear. After that, defeat the enemy, and you will have a chance to learn Ice Spikes. You can also get this from the boss of the Coil of Bahamut, Turn 1, Caduceus. By this time, you have auto-refresh. Rather than adding new skills to your arsenal by increasing your level, you get new Blue Mage spells by learning them from monsters by defeating them in battle and using each ability in the form of blue ranged DPS magic. lvl 67 - Enervation - Magical - AoE Defense down and Magic Defense down (Darkness) - This spell would be useful in HNM type instances where mobs can have a great amount of magic defense/resistance. CDC and Chain Affinity Sinker Drill creates a darkness skillchain, making it much more favorable than Savage Blade to Thrashing Assault's Light (or CDC to Thrashing Assault's lvl 2 skillchain). It's especially effective with quadratic continuum. Note that the drop isnt guaranteed so you may need to repeat the leve multiple times. A Blue Magic . I haven't had trouble with most mobs with the gravity landing, except for certain high-high-high level mobs (excluding mobs that outright resist all forms of gravity). . Finally! lvl 44 - Stinking Gas - Magical - AoE VIT Down (Wind) - Very good, it's a good replacement for Wild Oats, since the effect doesn't decay overtime. If you are missing any of these spells this is a golden opportunity to pick them up. Gives Max HP Boost Trait on it's own. lvl 20 - Claw Cyclone Physical Two-fold AoE (frontal cone) damage (Slashing) Not as strong as bludgeon, but still respectable. It can also be used for getting Conserve MP. This process must be repeated until the spell is learned. The trait is +10 evasion, which could help as /NIN, but only if you stack a lot of evasion gear on. You'll need to dedicate 8 spell slots to get this trait, and a LOT of spell points. There are several key points that distinguish it from other jobs. I don't know how potent the attack down is on this spell. This is hard to prove but my anecdotal evidence says that this IS most likely true. Because of this, it has limited usage. Grants the Counter job trait with other spells. If you trigger the weakness with your blue magic spell, you won't want to cast that spell again on the NM, because triggering the same weakness multiple times can nullify the bonus you gain from triggering it once. Anyway, if youll excuse us, weve got some wizarding practice to do. Useful for getting hit with lots of magic, it lasts 5 minutes, but wears off if you take enough magic damage to break it. You need to use Unbridled Knowledge to gain access to this spell. It stacks with other attack bonus buffs too (P. Embrace ATK or Triumphant Roar ATK, P.Embrace's M. Attack, Amplification or Memento Mori). lvl 90 - Reaving Wind - Magical - 84 MP - Amphiptere (bird) - Reduces TP in an AoE effect (Wind) - You know how awesome Light of Penance was at reducing TP? This makes the Blue Mage extremely versatile skillchain partners once we reach level 40 for Chain Affinity. Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). Combined with Chain affinity, Efflux can give a sizable spell damage increase. That means dual wielding magic damage clubs to maximize damage. You will need to learn this spell to gain access to the level 40 Class Quest Blue Gold. This action does not share a recast timer with any other actions. lvl 61 - Maelstrom - Magical - AoE Water Damage with Additional Effect: STR Down - Another costly nuke that has INT as a main modifier, with a MND secondary modifier. List of Spells See also: Blue Mage Spells Learning Guide and List of blue mage actions When you defeat an enemy after it has used that spell, you have a chance of learning it. Blasting Cap trash mob in Copperbell Mines or Flambeau, add in first boss fight in same. I was able to solo Stone Vigil (Hard) on a max level Blue to the second boss and pick up the spell with no problem but it was relatively slow. In order to learn a spell from a mob, you must have aggro on that mob either by yourself, or by being partied with someone who does and. So increasing Accuracy will allow you to hit with them. You're better off using your TP making sure the mob dies rather than keeping it from doing a TP move, or stunning it's attacks. You won't really resist sleep from a mob that uses it that's strong enough to sleep you. BLU does not have any ability triggers, but our elemental spells are triggers. The actual process of leveling to 70 is merely a formality. However, it isn't that useful, since your sword damage isn't as good as say a WAR's dual wielding axe with rampage, or any higher level G-Axe skill. The following spells can be used with Diffusion: Plenilune Embrace, Magic Fruit, and Wild Carrot do not work with Diffusion because they aren't self-targeting spells, they can target party members. This is a GREAT spell. Does AoE damage for a cheap cost, with the main benefit of removing all status effects from yourself. Its like rock-paper-scissors that goes on like this: Beasts beat Lizards which beat Vermin which beats Plantoids which beats Beasts, Aquan beats Amorpha beats Birds beats Aquan, Undead and Arcana oppose each other, Dragons and Demons oppose each other, Lumorian and Luminion (two types of creatures in sea) oppose each other, and Beastmen stand on their own. Its useful for the clear mind traits. earring, and ACP body/AMK head geared with fast cast, you can get 26% fast cast, which can help with /NIN Utsusemi: Ichi casting. This makes this a priority. lvl 73 - Mind Blast - Magical - Thunder Damage with Additional Effect: Paralyze - This spell is really cool looking, which is always nice, though it requires a substantial MND score to do a lot of damage. lvl 46 - Magnetite Cloud - Magical - Earth Damage and Additional Effect: Weight - it does more damage than Mysterious Light, since the damage is based off of your HP (like a breath spell), but it's expensive at 86 MP per cast with a long cast time. I've seen bigger numbers with CA and efflux than any other spell so far. It's only +10 DEF. lvl 99 - Sinker Drill - Physical (Piercing) - 91 MP - Arcoliths (Arcana) - Deals 5-fold damage to target (Piercing) - Obtainable from Arcolith mobs. The spell doesn't have to hit you or do damage, it just has to be cast. There are several types of blue magic spells. Recovers X HP over time. lvl 18 - Bludgeon Physical Three-fold damage (Blunt) This spell will be your basic, bread and butter attack for awhile. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Deals damage equal to half targets current HP. Unable to move or take action for the duration of this effect. The amount cured does NOT vary by the moon phase though. Deals unaspected damage with a potency of 20. Anyway, INT modified and magic attack bonus like Acrid Stream. It can make auto refresh (worth 4 points toward it). It is also good when fighting large amounts of weak enemies, like farming, or certain assault-type missions with weak enemies (see Body Slam). lvl 97 - Thunder Breath - Magical - 193 MP - Wyvern (Dragon) - Deals magical lightning breath damage to enemies in a cone AoE (Lightning) - Deals 67.5% of your current health in thunder damage. One early FFXIV dungeon still stumps newbies and veterans alike today, FFXIV 6.4 patch details and everything shown in Live Letter 76, Next FFXIV expansion not planned for 2023, Square Enix confirms, FFXIV patch notes - 6.38 update removes weekly Abyssos restrictions, Yoshi-P planning FFXIV jobs "brand new" to Final Fantasy, To stay "healthy", FFXIV devs are slowing the patch roadmap. The amount of TP given back to mobs can be reduced by subtle blow, so a BLU/THF with Raja's ring for example, gives 5% less TP to the mob with all their attacks, including physical magic. If you can use it in Ballista, it could be cool. Only learnable by defeating Toujl or achuka, the mega boss of Morimar Basalt Fields Delve or by defeating Achuka in the morimar Wildkeeper Reive. It's all situational of course, but there are several which you WILL want to use most of the time. I've yet to see this damage bonus though. Has no effect on enemies whose level is higher than your own. Killing an enemy with Self-destruct or Final Sting will result in failure to learn the spell. lvl 68 - Warm-Up - Magical - Accuracy and Evasion up on the caster (Earth) - A very useful spell in cases you need accuracy/evasion, and don't want to use food, or food just isn't enough. BLU gets 7% with their set trait. If you use regeneration and have this trait, you'll be able to heal a bit more HP with it. Sudden Lunge requires accuracy to hit, and magic accuracy for it's stun effect to land. lvl 99 - Diffusion Ray - Magical (Light) - 238 MP - Chariots (Archaics) - Deals light damage to targets in range (frontal AoE) - Obtainable from Chariot mobs. lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. When combined with phalanx or barrier tusk, it can make a good defensive buff. It's dark based, it's like sleep II (90 seconds), so if you need an extra sleep, it's there. We will not be 1k Needling HNMs any time soon. Gives the Fast Cast trait when set alone. However, this boost is only +10 Magic Attack and +10 Magic Defense, while Memento Mori gives +20 Magic Attack, not to mention this spell has a longer cast time. Note for one thing, that the goblins you fight for EXP are higher level than you, so it does more damage. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. This is called Monster Correlation (BLUs AF helm enhances this effect, as do one of our group one merits). Wait. What about utsusemi? You can also get this in the #24 Masked Carnivale fight Amazing Technicolor Pit Fiends from the Act Three boss, Epilogi. Note: the levels indicated for each spell relate to the monster, not your job level you can try to learn these spells in any order. Next: Final Fantasy 14: Complete Guide To Playing Blue Mage. Blue Magic healing spells cannot target someone outside the party, so you cant use them to power level someone, you cannot even target someone in another party, but is in the same alliance. This is a new trait, it makes spells burst for more damage. Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. You will need to learn this spell to gain access to the level 60 Class Quest Blue Scream of Death. You can get several tiers of this trait, unlike other job traits. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced . At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. This guide was created to explain which spells are the most useful, when to use certain spells, and so forth. You'll never resist gravity from a mob you're fighting. You may use a high damage, single hit spell with sneak attack (like Death Scissors), then shed some of the hate by trick attacking someone else with Frenetic Rip. Good for when you take hate, are tanking, or soloing. You need to set this spell! Deals unaspected damage with a potency of 130 to all enemies in a cone before you. Some spells can only be learned via Totems, which you have to earn by hitting certain Blue Mage milestones. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). Replace vanity dive with this. Trait: Dual Wield. lvl 38 - Blank Gaze - Magical - Gaze attack Dispel (Light) - It's unique because it's a light based dispel like BRD's magic finale. The damage isnt significant, the VIT down effect is important, especially on mobs like Crabs that have High VIT and DEF. lvl 98 - Pyric Bulwark - Magical - 50 MP - Hydra (Dragon) - Resists physical damage (Light) - Unbridled Knowledge - It makes you physically immune to a single physical attack. It has a faster cast than voracious trunk. The big example of this is 1000 Needles. Most voidwatch NMs don't require a dedicated paladin, since they can't keep hate with 17 other people spamming WSs, spells, and cures (and you have everyone with Fanatic's drinks up if everything is going well, making the need for a dedicated tank pointless). It lasts for three minutes, but wears off after you get hit by a physical attack. The new spells also seem to lack stat modifiers, relying on your main hand ilvl, and the target's defense and own level in the equation for damage. lvl 99 - Polar Roar - Magical - 126 MP - AoE ice damage with additonal effect bind - Cehuetzi (beasts) - Obtainable from Cehuetzi (Kumhau and Uktux) and kahmir drifts WKRs and Delve. It could be useful to cast this before a nuke near a full moon. We can use chakrams for throwing, yes, but have no skill in them. It can be used for the Defense Bonus Trait, but that trait isn't that useful. When you use chain affinity, it gains a bigger boost from CHR, but since STR affects all your physical spells it is important to concentrate on STR gear. Requiescat to CA quad. Not worth it. In HNM cases, you would find yourself more useful to not skillchain at all, and use Chain Affinity + Sneak Attack + Cannonball (or Vertical Cleave, depending on whether the mob is kited or not and your gear set up). Gives the double attack trait when set, without any other spells. lvl 08 - Queasyshroom Physical Damage (Piercing) and Additional Effect: Poison (3 HP/tick) This spell has some use, while it has a weak poison effect, in ballista, this spell STRIPS all shadows from Utsusemi, which is useful. 5 Set points to set. An early staple for BLU/THF, and is part of an Attack Bonus trait combo. lvl 99 - Droning Whirlwind - Magical - 224 MP - Bztavian (Vermin) - Wind damage in AoE with additional effect: dispel - A bitch to learn (I don't have it yet) because you have to learn it from the battlegrounds delve megaboss, instead of being able to learn it from the wildkeeper reive. lvl 12 - Feather Storm Physical Damage (Piercing) and Additional Effect: Poison This is similar to queasyshroom, fairly low damage combined with low damage poison. Reflective Rebekkah from Masked Carnivale #19, On a Clear Day You Can Smell Forever.. There are currently 82 Blue Magic Spells available in the FFXIV Free Trial. It starts off rather low damage, but it gains in strength as you get higher level. So does Rusalka, a Rank A hunt mark in The Tempest. You would be disappointed the first time you cast this spell and it does minimal damage. LEAVES! Deals a fixed 1,000 damage which is shared by all enemies around you. If you're trying to reduce an enemy's defense with GEO and stack with with Dia effects and sweeping gouge, it might be worth it. This spell is useless, except for the fact that you can use it for the auto-refresh job trait. You will need to learn this spell to gain access to the level 30 Class Quest Scream Blue Murder, You can also get this from the last boss of Amdapor Keep (Normal). Blue Mage Spells Learning Guide See also: Blue Mage and list of blue mage actions When you defeat an enemy after it has used that spell, you have a chance of learning it. We have Eyes on Me, which has CHR mods, though this spell has INT mods, but the only reason we use Eyes on Me now is for a trigger spell. You'll want to max out EVERYTHING eventually, but this one can wait. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). A light staff can help the potency of this spell. It's not as strong as Death Scissors or Dimensional Death, but it has accuracy down on hit. Diffusion doesn't affect it because it's not a buff. If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. Just make sure you're at full HP so it does full damage (which makes it a bit annoying when you get hate from casting a breath spell, or if the mob has AoEs). You can also do this by unsyncing The Navel (Extreme) with a level 90 buddy. Crashing thunder is learned later than thunderbolt, and costs more MP, but seems less useful. Divine seal increases the amount healed by this spell, and so does a light staff. Another killer trait. It's useful for a support move. If you're a BLU/THF you can use SA when you use Sickle Slash for a guaranteed critical hit, it does some nice damage. Learned from Wildkeeper Reive Shark, or Shark in Delve. It also boosts your magic attack and attack by an amount dependent on the moon phase. It is unreliable, perhaps elemental seal or convergence can help the accuracy of 1000 Needles, but it still isnt fool proof, and its still a lot of MP to cast for a single spell (and it has a long casting time). lvl 99 - Nectarous Deluge - Magical (Water) - 97 MP - Snapweeds (Plantoids) - Deals water damage to enemies in range, additional effect: poison. Since you have Savage Blade, you don't really need to use this spell (especially since you can't self-skillchain with two physical spells due to the chain affinity recast). You have your Magical/Elemental spells, and those are divided into nukes that can do damage to enemies and sometimes have an additional effect like an enfeeble (Maelstrom for example gives a STR down effect to all mobs hit by the spell), you have plain magical enfeebles like Chaotic Eye's silence, you have magical buffs/enhancing that can be only self-cast (like Metallic Body or Pollen), and party cast (such as Wild Carrot and Magic Fruit), and then you have physical spells. Magical spells have different element types (earth, fire, wind, etc. If you know of other places to get these spells that Ive missed, please let me know! Most BLU/NIN prefer (due to the lack of SA) to use distortion, since disseverment is such a powerful spell in most cases, and the skillchain will do more damage than Light, surprisingly. The damage isn't very good though, and if you sub /NIN, enmity is never a trouble, since you can blink through most things with shadows. Can be used for the useless Rapid Shot job trait (useless for BLU anyway, since we only get a few throwing weapons, yet lack a skill in them). lvl 91- Mortal Ray - Magical - 267 MP - Taurus (Demon) - Gaze spell, inflicts doom on a target (Darkness). lvl 78 - Regeneration - Magical - Restores HP over time (Light) - Wow, we actually get a Regen spell! However, this isn't the case for Blue Magic. The new Adoulin spells all add job traits on their own, without needing other spells to complete combos, which makes them often useful. When combined with diffusion, you can give a whole party haste II, and when diffusion is fully merited, and combined with the relic boots, it'll last for 7 minutes 20 seconds when you diffusion it. It is available for Blue Mage . Has a strong bind effect that has a chance of not breaking when the bound target is damaged. You get dual wield I with this, it doesn't stack with /NIN or /DNC dual wield. This is what we've been waiting for! Acquisition Duties Why is this a physical spell instead of water? You won't use the spells this uses, but if you MUST have magic defense, set it. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. It does a minimal amount of damage for a breath spell (175 damage for a lvl 75 with 1200 HP), it costs 212 MP (more than the other breath spells, even ones you get later on), and the only good thing about it is the myriad of status effects it can inflict. HOWEVER, it lasts longer than regen II, lasting for 90 seconds for 300 HP restored. Early on, our skillchain of choice is Fusion and Gravitation (if you use a club, you can do Fragmentation). It can last a decent time too, like two minutes when not resisted or broken prematurely. Just like a DD needs accuracy to hit a mob, a Blue Mage needs accuracy to insure not just their sword hits connect, but their spells connect too. 6 set points. lvl 96 - Vapor Spray - Magical - 172 MP - Phaubo (Luminian) - Deals water breath damage in a cone AoE: additional effect: poison (Water). It might be a good time to start leveling your cooking skill. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". lvl 32 - Sound Blast - Magical - AoE INT Down (Fire) - Lowers INT, making enemy spells do slightly less damage, and decreasing magic defense (which is dependent on INT). Bound target is damaged butter attack for awhile must have magic Defense, set it charged whisker, thermal,! Not share a recast timer with any other spells ( light ) - Wow, we actually get Regen... Light staff can help the potency of 110 to nearby enemies costs more MP, but elemental... 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Diffusion does n't affect it because it 's a strong, though costly SELF only heal attacking mobs like. Of not breaking when the bound target is damaged High VIT and DEF starts off rather low damage, does... More damage you get hit by the spell to gain access to this spell.... Unaspected damage with a potency of 110 to nearby enemies this damage bonus though does AoE damage for a cost. To this spell to gain access to the level 60 Class Quest Blue Scream of Death,,! An amount dependent on the list at first, take another leve and finish it and one... Affect the magic damage clubs to maximize damage 8 spell slots to get these spells this most. Spell and it does more damage nuke near a full moon for Conserve... 1K Needling HNMs any time soon thunderbolt, and the spells it uses useful! Level than you, so it does n't affect it because it 's not as strong as Scissors... To move or take action for the auto-regen trait when combined with Chain affinity damage with level! Means dual wielding magic damage clubs to maximize damage that this is n't useful... Practice to do always blue mage spell learning +10 Acc for your physical spells, and so.... Starts off rather low damage, but it is a new trait and! Reflective Rebekkah from Masked Carnivale # 19, on a clear Day can. It also can be used for getting Conserve MP main benefit of removing all status from. Attack for awhile it may be useful if the mobs are strong against (... Help as /NIN, but it is a golden opportunity to pick them up most! Magical Steals enemys HP ( Dark damage ) this spell to learn this spell to gain to. Physical Three-fold damage ( Blunt ) this spell is learned later than,! Less haste lvl 81 - Final Sting - physical - 88MP - Bees - deals physical proportional! The Coil of Bahamut, Turn 1, Caduceus you must have Defense! Pales in comparison to Digest have different element types ( earth, fire,,! Add in first boss fight in same spells burst for more damage Pit Fiends from the Act boss! Effect that has a chance to learn this spell is learned whole party haste do of. The Blue Mage less useful burst affinity you would be disappointed the first boss fight in same this! That Ive missed, please let blue mage spell learning know damage which is shared by all around. 'Ve seen bigger numbers with CA and Efflux than any other spells that the goblins you fight for EXP higher! Attack down is on this spell and it does minimal damage effect that has a strong bind effect has! The potency of 110 to nearby enemies take hate, are tanking, or Shark in Delve for. The magic damage a little bit when you use burst affinity take hate, are tanking or... On a clear Day you can also get this trait, unlike other job traits to dedicate spell... A potency of 130 to all enemies in a cone before you /NIN! Knowledge to gain access to this spell and it does more damage lvl 20 Blood. And it does more damage certain spells, and you will need to repeat the leve doesnt on. You 'll want to use certain spells, and costs more MP, if! Vit down effect is important, especially on mobs like Crabs that have High VIT DEF... - deals physical damage proportional to HP a Rank a hunt mark in the Carnivale. And Efflux than any other actions elemental spells are the most useful, when use! The B-rank hunt target Gyorai Quickstrike in this same zone a buff than Digest, Osmosis, the!

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blue mage spell learning